Andrew Morris

Game Dev / Web Dev / Translator

About Me

I'm a 24 year old game/web developer currently living in Chicago IL. I graduated with a B.S. in Computer Science and Game Development from Rensselaer Polytechnic Institute in 2015. I've created many different games and projects, both in a professional and academic setting. In addition, I am an avid learner of languages. I have been studying Japanese for 5 years, and recently began learning Mandarin. Please check out my projects below!

Projects

Below you can find some of the projects I've worked on over the years. You can click on any of the tags below to filter the projects.

In addition, this site is built using ASP.NET Core, Javascript/JQuery, HTML5/CSS, and uses the SendGrid API for the contact form.

Game Development Software Development Web Development Translation Android C# Python HTML5/CSS3 Javascript ASP.NET Core Django JQuery API Integration Visual Studio Unity Git Heroku Photoshop

Support Engineer (ShopRunner)

April 2018 - Current

Web Development HTML5/CSS3 Javascript Python MySQL JQuery AWS JIRA Git

ShopRunner is an

In addition to the game itself, I have also developed an level editor so that players are able to create levels using their own music. The editor is hosted on Github, and can be viewed here. I am currently creating a website using ASP.NET Core so players will be able to download new levels, as well as upload ones that they have created. The website will also be a hub where players can track their scores and view their progress.

Powerslide

January 2017 - Current

Game Development Web Development Android C# HTML5/CSS3 Javascript JQuery ASP.NET Core Visual Studio Unity Git Photoshop

Powerslide is a mobile rhythm game designed for Android devices, written in C# and powered by the Unity Game Engine. This is my current project, and was inspired by my experience with Japanese arcades, specifically the game Sound Voltex: Heavenly Haven. Notes appear on the screen travelling from top to bottom, where players have to tap, hold, flick, or slide the notes when they reach the hitbar.

In addition to the game itself, I have also developed an level editor so that players are able to create levels using their own music. The editor is hosted on Github, and can be viewed here. I am currently creating a website using ASP.NET Core so players will be able to download new levels, as well as upload ones that they have created. The website will also be a hub where players can track their scores and view their progress.

Wednesday Downtown Project

Februrary 2018 - Current

Translation Aegisub Dropbox

The Wednesday Downtown Project is team fansubbing effort organized by Tofu Panda Fansubs. Together with 4 other translators, we use the subtitle creation software Aegisub to provide Japanese-English translation of the variety show “Wednesday Downtown”.

TB Reviews

October 2017 - December 2017

Web Development Python HTML5/CSS3 Javascript Django API Integration Visual Studio Code Git Heroku Postgres

TB Reviews is an aggregate site designed to collect reviews from Reddit about clothing purchased from internet retailer Taobao. Submissions are collected and displayed in a format which is easily readable and searchable by the user. Bookmarks can also be created and stored (in localstorage) so users can save their favorite reviews. This site allows users to look at reviews over multiple posts at the same time, making it easier to confirm the quality of the product they are searching for.

TB Reviews was built in Python using the Django Framework, PostgresQL, HTML/SASS/Javascript, and deployed using Heroku.

Cut Them Down To Size!

April 2017

Game Development C# Unity Visual Studio Git

Cut Them Down To Size was created in 24 hours as my entry for Ludum Dare 38. Fire at incoming asteroids to either destroy them or knock them out of harms way of your planet.

osu!Automapper

January 2016 - January 2017

Software Development C# API Integration NAudio osu!BMAPI Visual Studio Git

The osu!Automapper automates the process of creating a beatmap for the video game osu! Osu! is a rhythm game which involves clicking circles to the rhythm of music playing in the background. The placement and timing of circles in a song is determined by a “beatmap”, which is created by a player using the osu! editor, and uploaded to osu!'s website. The osu!Automapper automates the process of creating these beatmaps, using information from the song like BPM and audio offset, as well as common mapping patterns from human players. Players can use the application to create unique and interesting maps for beginner, intermediate, and advanced players.

The project was built in C#, and uses the osu!BMAPI, and the NAudio Archive.

World Of Plankton

January 2015 - June 2015

Game Development Software Development C# Visual Studio Git

World Of Plankton, which is a part of the Jefferson Project, is a 3D simulated environment in which users experience the microscopic life of phytoplankton and zooplankton. The simulation is to show the potential harmful effects of invasive micro-species.

My role in the project was to study the movement and feeding behaviors of the species in the lake, and incorporate their movement and AI into the simulation. To accomplish this, I met with PhD students and scientists at the Darrin Freshwater Institute to view samples collected from Lake George in Albany, New York. I was able to collaborate with people across many different disciplines, and helped to create something that will make a difference in our environment.

Beatblox!!

November 2014

Game Development C# Oculus Visual Studio Git

Beatblox!! is an Oculus VR game created at RPI's inaugural Hackathon. The objective is for the player to climb the tower of blocks as quickly as possible. The tower will continue to grow as blocks fall in sync with background music. The music will also gradually get faster over time. If the player falls and touches the ground, they lose.

Bakery, A Serious Game

Fall 2014

Game Development C# Visual Studio Git

Bakery is a serious, shop management game based in Nazi-occupied Poland. The player runs a bakery, trying to feed his family and keep the citizens of his town fed. Bakery forces the player to make visual novel style decisions determining the fate of some recurring characters. The gameplay involves conversing with customers, selling products, and using your revenue to replenish supply or take care of emergencies. Through their choices, the player will end up with one of two different endings.

I was responsible for design and development of the inventory editing system, as well as music/sound production

Trajectory

Spring 2013

Game Development Python

Trajectory is a 2D space platformer where the player launches rockets into space with the goal of collecting different minerals and resources. To accomplish this, the player must calculate the gravitational pull of the surrounding planets. As they collect minerals, they will be able to upgrade their rocket to explore further in the environment.

My role in the project was the design and development of the rocket and upgrades, as well as music production for the game.

Contact

I am currently looking for employment opportunities. Please feel free to contact me using the form below.

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